The Fell Lords of Chaos:  Chaos Space Marines

    Come, let me tell you of the Fell Lords of Chaos.  Among those twisted parodies of the Emporer's might are those warriors whose cruelty, ferocity, savagery, and skill have won them suits of Terminator armor.  On a thousand thousand worlds, these Captains of Death strike fear into the hearts of citizens of the Imperium.  Fortunately, few of the Fell Lords of Chaos are ever found together.  But when many of these cruel warriors form a mighty and evil host, the universe itself cries out, and another world dies....

Special Rules

Only First Company. These rules are to be used only with Terminator forces, otherwise the force becomes too unbalanced. Unless the Terminator component is at least 1,500 points, no allies may be taken.
Deep Strike.  Any Dreadnought or Terminator unit not associated with a Land Raider may deep strike if the mission allows it.
The Fell Lord.  The army must be led by a Chaos Lord.

Armory

Terminator Armor. Terminator armor, in addition to the abilities conferred in Codex: Space Marines, also confers an invulnerable save of 5+.  In addition, they may move and shoot twice up to 12" or once up to 24" with rapid fire weapons.
Power Fist.  When wielded by a Terminator, power fists can be set on several settings.  A powerfist can double the Strength of the attack, but the user attacks last.  Alternatively, the power fist can be turned off, meaning the Terminator attacks as if it had an extra close combat weapon (ST and I of the user, +1A, armor saves allowed).
Power Weapon.  A Terminator using a power weapon gains +1A.
Spiky Bits.  Terminators may choose Spiky Bits at +5 points (See Codex: Chaos Space Marines for rules).

HQ

Chaos Lord (1), Sorcerer, Greater Daemon: See Codex: Chaos Space Marines.  The army must be led by a Chaos Lord.  Note that the points value does not include the cost of Terminator armor.

Terminator Retinue

Squad:  The squad consists of between five and nine Chaos Terminators.  The type of squad taken depends on the Mark of Chaos that the Chaos Lord has:
Mark of Tzeentch:  Thousand Sons Terminators or Chaos Terminators
Mark of Khorne:  Khorne Berzerker Terminators or Chaos Terminators
Mark of Nurgle:  Plague Marine Terminators or Chaos Terminators
Mark of Slaanesh:  Noise Marine Terminators or Chaos Terminators
Mark of Chaos Undivided:  Chaos Terminators
The cost of the retinue is taken from the relevant squad choice.
Weapons:  See the relevant squad choice.
Options:  The standard options available to the chosen squad type are available to the Retinue.  These units are normal with the exception that more than one Terminator can be upgraded to an Aspiring Champion, and is consequently a character;  they may choose additional items from the Chaos Armory.  Also, for +15pts, one Terminator may be upgraded to a Icon Bearer (and is treated as a character).  The Standard Bearer may take additional weapons from the Chaos Armory and also can carry a Chaos icon chosen from the Chaos Armory at the additional cost listed there.

Elites

Chaos Terminators:  see Troops below.

Khorne Berzerker Terminators


  Points/Model WS BS S T W I A Ld Sv
Khorne Berzerker Terminator 45 4 4 5 4 1 4 2 9 2+

Squad: The squad consists of between five to ten Khorne Berzerker Terminators.
Weapons:  Combi-bolter and power weapon.
Options:  Up to one Khorne Berzerker Terminator can be armed with an autocannon for +20 pts or a heavy flamer for +15pts.  Any model may upgrade its combi-bolter to a combi-flamer for +2 pts or a combi-meltagun +3pts.  The power weapon may be upgraded to a power fist or lightning claw at +5pts or a chainfist for +8pts.
Character:   Up to one model may be upgraded to an Aspiring Champion at an additional cost of +15 pts.  If the squad has eight squad members, one squad member may be upgraded to an Aspiring Champion at no cost in points.  The Aspiring Champion has the same profile as the rest of the squad but may be given any additional equipment allowed from the Chaos Armory.  A model with the Mark of Khorne does not get a further point of Strength.
Fearless:  The unit will never fall back and can not be pinned.  They automatically pass any morale check.
Transport Vehicle: The entire squad, if five models, may be mounted in a Land Raider for +250 points (all appropriate vehicle upgrades may be chosen).
Troops Choice:  If the army is led by a Chaos Lord bearing the Mark of Khorne then Khorne Berzerker Terminators may be take as Elites or Troops choices.  In any other circumstance, they may be taken only as an Elites choice.

Plague Marine Terminators


  Points/Model WS BS S T W I A Ld Sv
Plague Marine Terminator 46 4 4 4 5 1 4 2 9 2+

Squad: The squad consists of between five to ten Plague Marine Terminators.
Weapons:  Combi-bolter and power weapon.
Options:  Up to one Plague Marine Terminator can be armed with an autocannon for +20 pts or a heavy flamer for +15pts.  Any model may upgrade its combi-bolter to a combi-flamer for +2 pts or a combi-meltagun +3pts.  The power weapon may be upgraded to a power fist or lightning claw at +5pts or a chainfist for +8pts.
Character: Up to one model may be upgraded to an Aspiring Champion at an additional cost of +15 pts.  If the squad has seven squad members, one squad member may be upgraded to an Aspiring Champion at no cost in points.  The Aspiring Champion has the same profile as the rest of the squad but may be given any additional equipment allowed from the Chaos Armory.  A model with the Mark of Nurgle does not get a further point of Toughness.
Fearless:  The unit will never fall back and can not be pinned.  They automatically pass any morale check.
Transport Vehicle: The entire squad, if five models, may be mounted in a Land Raider for +250 points (all appropriate vehicle upgrades may be chosen).
Troops Choice:  If the army is led by a Chaos Lord bearing the Mark of Nurgle then Plague Marine Terminators may be take as Elites or Troops choices.  In any other circumstance, they may be taken only as an Elites choice.
 
 

Noise Marine Terminators


  Points/Model WS BS S T W I A Ld Sv
Noise Marine Terminator 41 4 4 4 4 1 4 3 9 2+

Squad: The squad consists of between five to ten Noise Marine Terminators.
Weapons:  Combi-bolter and power weapon.
Options:  Up to one Noise MarineTerminator can be armed with an autocannon for +20 pts or a heavy flamer for +15pts.  Any model may upgrade its combi-bolter to a combi-flamer for +2 pts or a combi-meltagun +3pts.  The power weapon may be upgraded to a power fist or lightning claw at +5pts or a chainfist for +8pts.  Any model may replace their combi-bolter with a sonic blaster at an additional cost of +10 pts.  Up to three models may replace their combi-bolters with one of the following: a blastmaster at +30 pts, or a doom siren at +15 pts.
Character: Up to one model may be upgraded to an Aspiring Champion at an additional cost of +15 pts.  If the squad has eight squad members, one squad member may be upgraded to an Aspiring Champion at no cost in points.  The Aspiring Champion has the same profile as the rest of the squad but may be given any additional equipment allowed from the Chaos Armory.  A model with the Mark of Slaanesh does not get a further Attack.
Fearless:  The unit will never fall back and can not be pinned.  They automatically pass any morale check.
Transport Vehicle: The entire squad, if five models, may be mounted in a Land Raider for +250 points (all appropriate vehicle upgrades may be chosen).
Troops Choice:  If the army is led by a Chaos Lord bearing the Mark of Slaanesh then Noise Marine Terminators may be take as Elites or Troops choices.  In any other circumstance, they may be taken only as an Elites choice.

Thousand Sons Terminators


  Points/Model WS BS S T W I A Ld Sv
Thousand Sons Terminator 46 4 4 4 4 2 4 2 9 2+

Squad: The squad consists of between five to ten Plague Marine Terminators.
Weapons:  Combi-bolter and power weapon.
Options:  No upgrades may be taken.
Fearless:  The unit will never fall back and can not be pinned.  They automatically pass any morale check.
All Is Dust:  Thousand Sons Terminators are animated suits of armor.  Because of this, shooting attacks must be ST 5 or more to wound.  They can be attacked in close combat normally.
Slow and Purposeful:  Thousand Sons Terminators may never charge into combat, although they will defend normally.  They can consolidate into a new combat if they are victorious.
Sacred Number:  When rolling to seee if a Lord of Change possesses anyone, make one roll for each squad that began the game with nine members.  If any roll is a 6, the Lord of Change is summoned and replaces one Thousand Sons Terminator (chosen by the owning player).
Transport Vehicle: The entire squad, if five models, may be mounted in a Land Raider for +250 points (all appropriate vehicle upgrades may be chosen).
Troops Choice:  If the army is led by a Chaos Lord bearing the Mark of Tzeentch then Thousand Sons Terminators may be take as Elites or Troops choices.  In any other circumstance, they may be taken only as an Elites choice.

Possessed Terminators


  Points/Model WS BS S T W I A Ld Sv
Possessed Terminator 56 4 4 4 4 1 4 2 9 2+

Squad: The squad consists of between five to ten Chaos Space Marine Terminators.
Weapons: Combi-bolter and either power weapon or power fist.
Transport Vehicle: The entire squad, if five models, may be mounted in a Land Raider for +250 points (all appropriate vehicle upgrades may be chosen).
Fearless:  They never fall back and can not be pinned.  They are assumed to automatically pass any Morale check.
Possessed:  Roll three times on the table below at the start of the battle to find out what effect being possessed has on the models in the squad.  Any duplicate rolls have no effect and are lost (e.g., if you roll 'Strong' twice the squad only gets +1 Strength and the wecond roll is wasted).
        1)   Daemonically Fast.  Models in the squad move 12" in the movement phase instead of 6" (they still only have an assault move of 6" however).
      2)  Fearsome.  If the sequad wins an assault, their opponents automatically have to fall back, without a Morale check being taken.  Opponents that never fall back or that ignore Morale checks are not affected and will remain in combat.
        3)  Strong.  All the models in the squad have +1 Strength.
        4)  Frenzied. All the models in the squad have +1 attack.
        5)  Warp Assault. Models in the squad can assault 12" in the assault phase instead of 6".  In rough terrain, the squad can assault the highest of 2D6 x 2" inches.
        6)  Invulnerable! All the models in the squad count as having an invulnerable saving throw of 3+ (not 2+);  only one save can be used.

Troops

Chaos Terminators:  See Codex: Chaos Space Marines.
Daemon Packs:  See Codex: Chaos Space Marines.
Nurglings:  See Codex: Chaos Space Marines.

Fast Attack

Chaos Terminators:  See Codex: Chaos Space Marines.
Daemonic Beasts:  See Codex: Chaos Space Marines.
Daemonic Cavalry:  See Codex: Chaos Space Marines.
Juggernatus of Khorne:  See Codex: Chaos Space Marines.

Heavy Support

Noise Marine Terminators:  See Codex: Chaos Space Marines.
Chaos Terminators:  See Codex: Chaos Space Marines.
Chaos Dreadnoughts:  See Codex: Chaos Space Marines.
Land Raider:  See Codex: Space Marines.  Upgrades are chosen from Codex:  Chaos Space Marines.

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