EST 573 Design of Multimedia Courseware

Instructor: Dr. Lori L. Scarlatos
Time: W 5:20 - 8:20 pm
Location: 343 Harriman Hall
Office: 346 Harriman Hall
Office Hours: W 4-5pm
Th 3-5pm
or by appointment
Email: Lori.Scarlatos (at) stonybrook.edu
Website: http://ms.cc.sunysb.edu/~lscarlatos/

Course Description

This course is for individuals, such as school teachers and corporate trainers, who are interested in the use of computers in instruction. The class is 50% lecture and 50% hands-on training in multimedia production tools. Students have a term project for which they have to create a software program.

Course Objectives

This course has two goals. The first goal is to teach the theory behind the design of multimedia courseware. This includes an introduction to multimedia, concepts of usability engineering, and principles of sound user interface design. From this, students should gain an appreciation and understanding of how multimedia courseware is developed, and the ability to apply design principles taught in the class.

The second goal is to give students practical experience designing and developing multimedia courseware. Students will learn to use Adobe Dreamweaver, Photoshop, and Flash. At the conclusion of this class, students will have produced a multimedia application that demonstrates their skills.

Textbooks

The course will roughly follow two textbooks:

In addition, readings from the current literature will be assigned. These may be found in the Course Materials section of the Blackboard site for the course.

Course Materials

You will need a USB data key for saving your work. Please be sure to bring it to class so that you can save what you do in class.

Course Requirements

Your grade will be based on the following criteria:

Advisories

Each student must pursue his or her academic goals honestly and be personally accountable for all submitted work. Representing another person's work as your own is always wrong. Any suspected instance of academic dishonesty will be reported to the Academic Judiciary. For more comprehensive information on academic integrity, including categories of academic dishonesty, please refer to the academic judiciary website at http://www.stonybrook.edu/uaa/academicjudiciary/.

The University at Stony Brook expects students to maintain standards of personal integrity that are in harmony with the educational goals of the institution; to observe national, state, and local laws and University regulations; and to respect the rights, privileges, and property of other people. Faculty is required to report disruptive behavior that interrupts faculty’s ability to teach, the safety of the learning environment, and/or students’ ability to learn to Judicial Affairs.

My Own Advice

Think of me as your cranky client. There may be times when you disagree with what I say. You may think that some things are a matter of opinion, or that you are right and I am wrong. Just remember that I am the one giving out the grades. When I make a suggestion, be sure to listen, because it may have an impact on your final grade.

Start your assignments and your project early. That way if you have trouble, you can get help in time to finish your assignment by the due date. This will also help you to avoid a last-minute crunch in the lab.

Don't be afraid to ask questions. If you don't understand something, it's likely that your classmates don't understand it either. Raise questions in class. If you need further explanation, come see me during office hours. If you can't make my office hours, send me email. Be sure to do this before you get hopelessly lost.

Work with other students. I do not mean that you should copy each other's work (which will not be tolerated). Rather, you should learn from one another. If you can't figure out how to make something work, see how your colleague did it. It is also useful to discuss different ways of approaching a problem.

Please let me know as soon as possible if you anticipate any problems with this class. If alerted to them early on, I may be able to accommodate your needs.

Topics

Classes are divided into two parts: theoretical and practical. Readings are to be discussed on the day listed. Assignments are due on the date listed. Please note that this schedule is approximate, and subject to change.

Week

Theoretical

Practical

Readings

Assignment Due

1

Introduction to Multimedia

 

What is Multimedia?
Educating the Net Generation

 
2
Computer-Human Interaction and the development cycle
HTML and web design: Dreamweaver

UIDE Ch. 1

Project selection
3
The nature of information;
Image basics
Digital imagery: Photoshop Digital Images and Graphics  

4

Virtual class:
Task and user analysis

Dreamweaver & Photoshop

Children and Interactive Media;
UIDE Ch. 2-4
 
5
Getting an idea;
Defining requirements
ComicLife Creativity;
UIDE Ch. 5, 6, 10
Project webpage

6

Interface design principles
Flash: introduction Top-Ten Blunders;
UIDE Ch. 9, 13;
Flash 1-2
 
7
Storyboard Review
Animation

Flash: animation Flash 3 Project storyboard

8

Interactivity

Flash: intro to ActionScript

UIDE Ch. 11, 12;
Flash 9, 10
 

9

Evaluation

Flash: more ActionScript

Engagement, Capacity and Capability;
UIDE Ch. 20-26;
Flash 11, 12

 
10
Digital audio & video Flash: audio & video Interactive metronome;
Flash 7, 8
Background information

11

Designing for different platforms

Flash: advanced drawing

UIDE Ch. 17, 18;
Flash 4, 5

 

12

Innovative interfaces

Flash: advanced topics

Tangible user interfaces;
Flash 13

Evaluation plan

13

Informal learning

Flash: advanced topics

Out-of-school learning;
Flash 14

 

14

Final Presentations

 

 

Term project
15
Final Exam     Final exam