ITS 102.7 Serious Games

Instructor: Dr. Lori L. Scarlatos
Time: W 2:20 - 3:40 pm
Location: 343 Harriman Hall
Office: 346 Harriman Hall
Office Hours: W 4-5pm
Th 3-5pm
or by appointment
Email: Lori.Scarlatos (at) stonybrook.edu

Course Description

Today's games are not just child's play. With their immersive environments, engaging activities, and social networks, games have the potential to influence large audiences in the 21st century the way that motion pictures did in the 20th century. Serious games are designed to inform, educate, persuade, train, test hypotheses, and build communities. This seminar will explore emerging technologies and trends in serious games, and give students the opportunity to design their own serious games.

Course Requirements

Your grade will be based on the following criteria:

Advisories

Each student must pursue his or her academic goals honestly and be personally accountable for all submitted work. Representing another person's work as your own is always wrong. Any suspected instance of academic dishonesty will be reported to the Academic Judiciary. For more comprehensive information on academic integrity, including categories of academic dishonesty, please refer to the academic judiciary website at http://www.stonybrook.edu/uaa/academicjudiciary/.

The University at Stony Brook expects students to maintain standards of personal integrity that are in harmony with the educational goals of the institution; to observe national, state, and local laws and University regulations; and to respect the rights, privileges, and property of other people. Faculty is required to report disruptive behavior that interrupts faculty’s ability to teach, the safety of the learning environment, and/or students’ ability to learn to Judicial Affairs.

Schedule

Week

Topics

Activities

1

Introduction to Serious Games

 

2
Game genres
discussion
3
Persuasive games play & write about

4

Policy games

play & write about

5

Game production process

game plan (done in assigned groups)

6
Game design tools
game design (done in assigned groups)
7
Game Presentations
 

8

Social impact of games

discussion

9

Health games

play & write about

10
Training and education games play & write about

11

Designing a playable game

discussion

12

Media production

game plan (done in assigned groups)

13

Programming topics

game design (done in assigned groups)

14

Game Presentations